Judges' Critique

"I really love this project and I think you really thought from the view point of the user from the first point of view, when you talked about providing visitors with the joyful and interactive experience.But where I think it was really successful that it went beyond this challenge that you set up for yourself and addresses a number of touchpoints of a successful urban intervention and then using digital technology to bring the experience to even another level. ... I think it is really successful...Then there is an experience both communicating outwardly to the city but also inwardly to the person that is fully immersed in each of the pavilions... It checked all of the boxes! we were in the jury very enthralled with this project."
Cheryl Catterall(Creative Director,Moment Factory)- MAB Award Jury.

Cabinets of Infinity

MAB Student Award Project

Toronto, Canada, 2023

Official MAB Award Page Award Ceremony and Judge's Critique

Description

Project Overview: This interactive installation was developed during our Media Architecture program at Bauhaus University Weimar, focusing on presenting the art collections of the "Museen im Schloss Friedenstein Gotha" in Germany.

Objective: The primary goal was to create an innovative and engaging experience that would inspire people to visit the museum.

Design Concept: We designed a pavilion that combines baroque architectural elements with modern technology, organized around four categories of art pieces: sculptures, paintings, patterns, and objects.

Interactive Elements: The pavilion includes 3D-printed structures and addressable LED strips on double-curved surfaces to enhance the visitor experience. A motion detector triggers the display of artworks when visitors approach, and a standby mode displays visuals when unoccupied, encouraging curiosity and intrigue.

Final Display: The final installation intentionally uses slightly vague images of the artwork to spark curiosity and encourage museum visits.

Technical Details

Form Finding: We utilized six minimal surface equations via Grasshopper to experiment with various designs, ultimately selecting four modules based on aesthetics and functionality.

Software & Tools Used:

  • TouchDesigner: For visual coding and dynamic effects
  • Blender, Rhino, and Grasshopper: 3D modeling and rendering
  • Arduino Uno: Programming sensors for interactive lighting
  • Photoshop: Collage creation for visual effects

Project Documents

Photo 8 Photo 3 Photo 2 Photo 4 Photo 6 Photo 7

Design Process and Final Result Videos

Project Poster